Tachyon

Description:

TACHYON

STR: 15 DEX: 30 CON: 23 BODY: 10 INT: 13 EGO: 11 PRE: 15 COM: 10

PD: 13 ED: 13 SPD: 4 / 10 REC: 10 END: 50 STUN: 35

SKILLS PERKS AND TALENTS 5 levels w/ Flight 3 levels w/ Move By, Sweep, and Punch Defense Maneuver II KS: Music 15- KS: American Geography 13- Mimicry 11- Navigation 11- Persuasion 14- PS: Disc Jockey 15- HTH Rapid Attack Reputation: Millenium City superhero and DJ 14-

POWERS Elemental Control (Super Speed) 1) Tachyon Gliding – 20” Flight only along a surface at 0 END / 2) Charged Up – +6 SPD linked to Tachyon Gliding / 3) Tachyon Field – 20 PD/20 ED Force Field linked to Tachyon Gliding at 0 END / 4) Tachyon Charged Punch – +10D6 Hand to Hand Attack linked to Tachyon Gliding at 0 END

Rapid Sight x100 -10” KB Resistance linked to Tachyon Gliding

DISADVANTAGES DNPC: wife – normal, aware 8- / Hunted by the IHA 8- / Code vs Killing / Publicity Hound / Severe Claustrophobia / Easily Distracted / Public ID / Distinctive Features: Hyperactive (must make an EGO roll every 5 minutes to conceal) / Dependance on valium or other strong depressants 2d6/6 hours / 2x effect from Drains and Transfers

Bio:

Tachyon

Millenium City Sentinels BiffJustice